#include "StagingBuffer.hpp"

void Lumine::StagingBuffer::Create(vk::DeviceSize size)
{
    auto usage = vk::BufferUsageFlagBits::eTransferSrc;
    auto properties = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent;
    createBuffer(size, usage, properties, buffer, bufferMemory);
}

void Lumine::StagingBuffer::Bind(const vk::raii::CommandBuffer &cmd)
{
}
